Study of optical systems and display methods used in VR headsets.
Learners will understand principles of lenses, field of view, stereoscopy, display types, and optics calibration.
Study of focal length, pupil distance, and magnification.
Analysis of refresh rates, resolution, and latency.
Impact on user experience and motion sickness.
Techniques for generating two viewpoints in real time.
Shader-based corrections to compensate optical distortions.