Techniques for creating 3D models, textures, and environments for VR.
Learners will master 3D modeling workflows, texture mapping, optimization for real-time performance, and exporting assets to VR engines.
Modeling primitives, extrusion, edge loops in Blender or Maya.
Techniques to minimize stretching and seams.
Workflow for albedo, roughness, metalness maps.
Design for scale, navigation, and performance.
LODs, occlusion culling, and texture atlases.