Use of VR-capable engines like Unity and Unreal to achieve real-time performance.
Learners will implement real-time lighting, shaders, and post-processing effects in VR engines to create lifelike environments.
Techniques for distorted reflections, clipping, and post-effects.
Balance visual fidelity with performance constraints.
Frame timing, GPU/CPU load analysis.
Analysis of performance vs quality trade-offs.
VR SDK integration, XR plugin management.